Conflict Desert Storm II: Back To Baghdad is well timed with the successor to the original tactical squad-based action game from last fall. The game was originally called Conflict Desert Sabre, but real-life invasion of Iraq a few months ago to give a golden opportunity to work the word Baghdad became the title and take advantage of interest in the world with Operation: Iraqi Freedom.
But this game takes place during the 1991 Gulf War and once again has players who operate both as a U.S. Special Forces or British SAS cooperative. Saddam Hussein did not exist either in the game Conflict Desert Storm, but the sequel offers some technical enhancements to move slightly and new weapons and even more from hardcore tactical squad combat that made the original an underground favorite. Not quite what went wrong in the first game has been improved to make one giant leap over its predecessor, but fans of the series will be pleased with the new mission and a few fresh features.
Your task: to destroy stocks of chemical weapons, experimental models of weapons, tactical missiles and Scud neutralize the last areas of potential danger, expose the territory of Kuwait from the remnants of the elite unit of fighters Republican Army.
The key point in carrying out its tasks - smooth interaction of all team members. Only the strongest and the fittest are able to get away from the chase or to survive under continuous heavy artillery fire and enemy snipers.
Features:
- The real test of courage, endurance and martial arts - Lead the team of saboteurs in the rear of the enemy!
- You are presiding over an elite unit, consisting of four soldiers - Commander, Sniper, Heavy, and Minesweeper.
- 10 missions during the passage of which is necessary to use tactical and strategic skills, as well as the use of camouflage and secretive movement.
- Your soldiers are not only armed to the teeth, but are able to manage a huge variety of armored vehicles.
- Compared with the previous part of the game the opponents are more cunning and dangerous.
- Improved graphics engine and improved sound.
Video Trailer Desert Storm Back To Baghdad :
System requirements:
- Operating system: Microsoft ® Windows ® 98 / 2000 / ME / XP T
Winning Eleven or Pro evolution soccer is the ancestor of International Superstar Soccer (ISS) or known in Japan as the Perfect Eleven. This game was released for the SNES console system in 1994. Before the era of the KONAMI also have a game that might be called the basic concepts of ISS Konami Hyper Soccer. No official statement has been found that the serial Konami Hyper Soccer is the forerunner of the ISS so that we can only mention these titles without directly linking to the history of Winning Eleven.
When the ISS launched to the market this game has some advantages over its competitors when it is striker, Kick Off and FIFA. Even consumers recognize that this series has a regulatory system better operands causing this game has a complicated way to break the opponent's goal when compared to games like FIFA or at the time.
A year later the ISS Deluxe was released to the market, in Japan the game is known as the Fighting Eleven. Many of the differences found in the Deluxe version which we can refer to below.
The addition of commentators that still sounds both simple and short. Commentator voice is often so late that sometimes the sound does not fit with the scenes that exist in a game.
Tips And Trick How To Play Winning Eleven 07 International
Here are a few tricks from me, hopefully useful for who likes to play WE, worth a try!
- Tips and Tricks WE, How SetPiece The Good:
* Kick very hard (from afar): Press the + swath of up to about half, then followed by a triangular punch, hold.
* Kick a little harder, Curved (from a distance): Click on the + plots, half of exaggerating a little, trus push the curved triangle + direction.
* Kicking weak, curved (close range): Click on the + plot, subtract half slightly, push the O same direction continues to soar.
* So in conclusion if you kick the ball when you hit bottom, then the ball's speed will slow, if followed by the triangle will be hard, otherwise if O kick, the ball's speed will be slow.
- Tips and Tricks WE, Tips Putting Players:
* Striker the right leg, should be placed on the left, if the striker left foot, then it should be placed on the right, to further expand the target penendangan and also affects the accuracy of the kick and the direction of the curve ball.
* Laying the midfielder should have a high passing accuracy and if possible a hard worker,
* Do not put a midfielder who all type of attack, because it can make the midfield becomes unbalanced.
- Tips and Tricks WE, How One-on-one with the Keeper:
* Menchip ball, with a plot can be followed by L1, or L2 and plot, select the reply good living, and to be menchip ball well & properly, it takes practice many times.
* To make the kick more directional accuracy, after pressing the plot is better followed by R2, so that the ball slightly curved towards the goal, so it will certainly be more focused.
* Guaranteed, the opponent will be stunned goalkeeper.
- Tips and Tricks WE, How to Do the Middle Shooting (Kicking Distance):
In my view, long-range shot of the most effective is the squeeze box as much as 2x or more (just do not most). Try to push the first row as quickly as possible, as little as possible, so that the ball does not float, then push the patch again to about half. After that, hold triangle, and the ball's speed will be very hard. If this is successful and purposeful, the ball will be slightly curved due to be kicked by the foot of the inside of the player. But the drawbacks of long-distance kick kick accuracy is reduced.
- If you want good and proficient WE, playing the master is something that is mandatory, because by playing the master, it is really practicing our technique, unlike in the cup, let alone exhebition
Tips and Tricks WE: How to Do the Movement Against Deceptive and Past Players:
- When you're carrying the ball, press R2 many times, after which the motion / dribel your players will become more accurate if we want to avoid, could also be movement of the foot as if to protect the ball due to movement of the feet will surround the ball. Try touching or just before your opponent will steal the ball from your players, you immediately press the button the other way while the right punch R2, then gocekan your players will be more accurate than if we are not pressing R2. R2 button is provided for ease of doing special movements so that the movement of players we will look more lively.
- Suppose you're a winger dribble the ball, then in front of opposing players adan. If this happens, you do not shy away towards the edge of the field and then crossing. My suggestion when the opponent is in front of the player, unplug the front directional keys then press R2 + direction to go straight to the heart of the opponent's defense, I think this is more effective than the crossing.
- Deceiving the opponent 1: If the player you are facing forward, backward press R2 +.
- Deceiving the opponent 2: When a player you are facing forward, press the up / down twice That made a fad hell wrote
Tips and Tricks, How to Do Crossing the Right: - For crossing horizontally from the side, press O as much as possible quickly.
- For crossing a little bounce from the front sampingke opponent's goal, press O 2x.
- For crossing away from the side, press O 1x
Tips and Tricks, How to dismiss a player all of a sudden:
- Method 1: when the player you're carrying the ball, release the button directions, but while still pressing R1.
- Method 2: off all the buttons and just press R2, your player will stop suddenly and then when you stop the player so the opposing player may be surprised, and you will be more room to move freely
Well it's trick - trick, now ya WE Playing Tips from me:
Tips2 winning eleven play PS 2 / PC:
- If you select a defender, try a height above 180 cm. This is to prevent goals from corner / corner and also anticipate the ball stomach. To note also that the header and jumping ability of players, as well as support in the player's ability to reach the ball the ball over.
- Ideally I'd suggest there are two strikers in front, one a high berteknik (Ibra, Dinho, Henry) and the type of adventurer / explorers, one more to good accuracy (Nistelrooy, Crespo, Toni).
I often use a combination like this because the second striker striker has become rigid and monotonous movements, which one actively looking for the ball and open space, another one is a true type resolver that is ready to receive the ball or ball-ball mature vomit result of the opponent's goalkeeper.
Avoid using the four strikers because in addition to the waste and make the midfield and the back became loose, but also ineffective because it would be difficult to make a breakthrough because of the large target man up front.
- Place a min. A defensive midfielder with high passing accuracy, do not place all the type of attacking midfielder, as it can make the midfield mastery to be less stable and less balanced. This is caused because when all is attacking midfield player then it is highly possible the dangerous counterattack. And also attacking midfielder type are usually very fond of all to be in the front row, so that your players will accumulate in the front row, and nothing prevents the event of losing the ball.
- To make your players to kick harder, after the press box / hide and press triangle, hold. (According to my experience when playing We, pressing triangle to make a kick terasanya become harder, if you say the same, then this tip is true)
- Sometimes when receiving a kick our goalie did not react at all (blank), to minimize the things they will be, when it will kick your opponent press L1 and triangle to slightly advancing goalkeeper and react.
- When facing a corner, you are obliged to put the defender who is active (by us) and try to height above 183 cm.
Slightly improved graphics and AI.
Substitution or replacement players would be clarified so that it is now possible to see the type of player we choose. Does the type of striker, midfielder or otherwise.
Wearing a strategy led to the name of these strategies appear in the game screen. Free kick or a corner, now do not need to wait a few seconds until the camera around the player and it is now possible to regulate the movement of the camera rotation. The time is now having a circular indicator which is always reduced during the tournament. Now we can tackle on goalkeeper when the ball is in a state out of play, the act is sometimes red card. Controlling the ball is now more clear.
All of the above list is based on updates from the ISS Deluxe SNES version. Not long after ISS Deluxe SEGA Megadrive version was released to the market. This is the first game to support the ISS series of eight players at once. There are more than 30 teams who competed in the world in this game and there are several players who made have characteristics such as world class players, for example, Valderrama, Baggio, Ravanelli or Petkov. However, because Konami does not have a license real footballers, the players are forced to use false names to avoid lawsuits.
The next era, the ISS moves to PSone and renamed the Goal Storm. Serial Goal Storm or commonly called Winning Eleven 96 in Japan released adjacent to the ISS Deluxe and just got a little improvement so that the serial ISS Deluxe was more popular.
Not long after ISS 64 is produced for the Nintendo 64. This game is a 3D graphics upgrades for ISS Deluxe on the SNES once, Australia is the first country to get a western version of the ISS 64. PSone version of the game is referred to as ISS Pro and is the first production of KCET, the quality of this version is very poor and can not be compared to that of the Nintendo 64.
In 1998, ISS 98 released into the Nintendo 64, this game has a lot of changes compared prekuelnya. The bugs that exist in the ISS 64 is removed, this causes the course of the game becomes more balanced and fun. Thanks to the services of ISS 98, ISS product line is increasingly recognized community and has its own fans. PSone games on the version which is a twin of the ISS 98 ISS Pro 98 is named. This game is made by KCET, so a bit different from the ISS made by KCEO 98 for Nintendo 64 console. ISS Pro 98 experienced a remarkable evolution over the ISS Pro before, but still can not be compared with the existing ISS 98 on Nintendo 64. Just additional information, KCET is headquartered in Tokyo, Japan while it KCEO based in Osaka Japan.
Winning Eleven 3 re-released to the market in May 1998 and in December the same year Winning Eleven 3 experienced an upgrade to Final Version Winning Eleven 3. Habits of Winning Eleven update to final version or the other then every so often done by Konami, this is done by doing a little tweak or update the list of players.
In 2000, PSone acquire ISS Pro Evolution Soccer 2000 which is the translated version of Winning Eleven 4. At this time Nintendo's dominance began to subside and displaced by SONY, so Nintendo 64 get ISS 2000 which is a change of name of the game Perfect Striker 2.
Not long after the era ended and replaced PSone PS2. In November of 2000, another Australian state to obtain the first ISS western version of an update of the Winning Eleven 5. Up to this point KONAMI brand still has two soccer games that have a very different style of game. The second brand is manufactured by KCEO ISS and PES / Winning Eleven, produced by KCET. When the mirror of reality, many people who agree that PES / WE took over the baton glory ISS. ISS game itself was still produced until 2003 in which the game was released for the GameCube ISS 3, PS2 and PC. ISS product line must end tragically when we reach this point, but once the ISS is always being compared to Winning Eleven that in fact at first not very successful in the market.
In April 2002, Winning Eleven 6 arrived in the Japanese market, the European version of this game named Pro Evolution Soccer 2 and comes just six months after the WE appeared in Japan. In this period helped Nintendo's GameCube console sprayed one of the titles Winning Eleven 6, Winning Eleven is adorned with the Final Version. One year later Winning Eleven 6 re-released to the market this is in accordance with the tradition of KONAMI who always perform minor tweaks or updates on serial WE / PES theirs.
In fact in 2002 many products that use brand KONAMI "Winning Eleven". Winning Eleven appear on the handheld for the first time in the same month with WE 6 and platform used is the GBA since that time has not issued SONY PSP handheld. In addition to the portable version Winning Eleven had colonized the arcade machine with the title "Winning Eleven Arcade Game Style", this continues until their final arcade series' Winning Eleven 2006 Arcade Championship "which was released in December 2006.
In October 2003, Winning Eleven 7 again thrown into the market and three months later PES 3 appeared on the market. In the international version of Winning Eleven 7, provided Adidas Premium Package which is a limited edition of Winning Eleven 7. At this point for the first time Winning Eleven series appeared on the PC with the name "World Soccer Winning Eleven 7 International", this continues until now.
Not long after the era ended and replaced PSone PS2. In November of 2000, another Australian state to obtain the first ISS western version of an update of the Winning Eleven 5. Up to this point KONAMI brand still has two soccer games that have a very different style of game. The second brand is manufactured by KCEO ISS and PES / Winning Eleven, produced by KCET. When the mirror of reality, many people who agree that PES / WE took over the baton glory ISS. ISS game itself was still produced until 2003 in which the game was released for the GameCube ISS 3, PS2 and PC. ISS product line must end tragically when we reach this point, but once the ISS is always being compared to Winning Eleven that in fact at first not very successful in the market.
In April 2002, Winning Eleven 6 arrived in the Japanese market, the European version of this game named Pro Evolution Soccer 2 and comes just six months after the WE appeared in Japan. In this period helped Nintendo's GameCube console sprayed one of the titles Winning Eleven 6, Winning Eleven is adorned with the Final Version. One year later Winning Eleven 6 re-released to the market this is in accordance with the tradition of KONAMI who always perform minor tweaks or updates on serial WE / PES theirs.
In fact in 2002 many products that use brand KONAMI "Winning Eleven". Winning Eleven appear on the handheld for the first time in the same month with WE 6 and platform used is the GBA since that time has not issued SONY PSP handheld. In addition to the portable version Winning Eleven had colonized the arcade machine with the title "Winning Eleven Arcade Game Style", this continues until their final arcade series' Winning Eleven 2006 Arcade Championship "which was released in December 2006.
WE / PES arcade version:
In October 2003, Winning Eleven 7 again thrown into the market and three months later PES 3 appeared on the market. In the international version of Winning Eleven 7, provided Adidas Premium Package which is a limited edition of Winning Eleven 7. At this point for the first time Winning Eleven series appeared on the PC with the name "World Soccer Winning Eleven 7 International", this continues until now.
In 2004 as Winning Eleven regular updates again obtained under the name Winning Eleven 8 and PES appear again every few months later. Wait, there's a pretty special feature on Winning Eleven 8 International is circulating in Japan. Feature name is "Winning Eleven 8 Liveware Evolution", by proficiency level features we can make the game via online. This feature is only available in Japan and become a means of testing the ability of the PS2 console online. PES 5 appeared in 2005 and has brought this feature, unfortunately many people do not know or can not use the online features, especially in Indonesia are in fact using the PES 5/WE pirated version 8 or 9. Online features are also available on all versions of PES or WE are on the Xbox, PC and PS2 of course. Winning Eleven is back competing in the handheld with the WE 9/PES 5 in the PSP, this version had a very severe decline in quality because of the limited media used by the PSP UMD. As information the PSP version of the WE sometimes gets subtitled "Ubiquitous Evolution" which means that evolution is present everywhere.
10/2007 WE or PES 6 is the first series that comes in next-gen consoles, or more precisely on Microsoft's console called the Xbox 360. Unfortunately the WE first debut on next-gen console did not work so well, as new KONAMI dabbled in console capabilities. The result WE 10 or better known as X WE feel less lost and reap the scathing criticism. For owners of Xbox 360 in ground water of this moment is not wasted just like that, bad as any X WE remained for some people, the series is worth a try to feel the muscles Winning Eleven wearing a next-gen consoles. There is an interesting info on the PC version of Winning Eleven 10. Compared KONAMI speculate using X WE engine used by the Xbox 360, Konami would rather release a PS2 version of Winning Eleven 10 to the PC. Konami certainly do polish here and there to boost display on a PC Winning Eleven 10. Release of PES6 or WE10 adjacent to the release of Winning Eleven DS. Konami once again fell in the handheld market, but this time lacking the advantages offered by NDS wear so this game is pretty muddy on the market.
Winning Eleven 2008 Winning Eleven is present in a variety of platforms. To be honest for those who are not maniacs ball, the series feels a bit stale and minimal updates. On the PS3 version of this game is only capable of running at 30fps range, this is quite annoying fans in the PS3 Winning Eleven. For PES 2008 version, this problem has been eliminated and PS3 get a better version of WE 2008.
Winning Eleven 2009 is already present in November last year was quite a few changes this time, the players on the field is not visible like a stiff robot army when it receives collision effects from other players. Some movements are added to enhance gameplay, the game still feels faster tempo than the classic Winning Eleven series. Ball movement experienced a total change, in the rain or bad weather slowed larinnya ball like a pretty visible visually, besides the players running speed when it rains much less than the previous series.
Arise a question between the editorial, what difference WE or PES series, and what if we Align the two games are adjacent. Well, actually pretty easy question to answer. Maybe if the ISS was still there maybe we will need an extra research to make sure the second series was made by KCET. PES is actually the European version of WE, but the differences are sometimes carried not just a different language. Sometimes there is little change in gameplay or system that is included. In addition, of course, there are some new updates concerning the list of players or players license.
Although Winning Eleven 2009 is launched, Shingo Takatsuka was not convinced with Konami's WE engine capability, even when TGS 2008 took place without shame Shingo commented EA will use the engine's (FIFA), if permitted by Konami. According to him the use FIFA engine for the WE series is the best option, considering the engine is able to generate graphics on the WE and has a smoother animation than his own engine.
Gameplay Winning eleven 07 Video :
MINIMUM SYSTEM REQUIREMENTS:
Windows 2000/XP
Intel Pentium III 800MHz or equivalent processor (Athlon/Duron/Celeron)
256 MB RAM
DVD-ROM Drive
NVIDIA GeForce 3 or ATI Radeon 8500 video card
DirectX 8.1 compatible sound card
DirectX 9.0c or higher
1.5GB free hard disk space
To Download This Games Click Below :
http://www.mediafire.com/#p3k34msr9rrsb
Password Rar : www.freegamestube.blogspot.com
Use Hj Split To Join The Part File (Include in The download folder)
Copy Link and Paste To the new bar In Your Browser.
Grab a G-Lifter – your new best friend! Use it to change gravity at will, manipulate the environment, and throw huge crates at your enemies.
Join the amazing exploits of astro-miner John Rochard and embark on a gravity-bending journey across the Solar System! Rochard is an award-winning side-scroller featuring hours of mind-blowing gravity gameplay, puzzle-solving and action. Narrated in a humorous cartoony style, Rochard tells a thrilling story of villains, a damsel in distress and a mysterious alien civilization.
Features :
5 long Chapters crammed with fast-paced platforming action and mind-bending puzzles based on gravity
A beautifully crafted cartoonish visual style, rich with humor and personality
Incredible items able to influence gravity and grab, swing and throw objects to solve puzzles or get rid of enemies
A groovy soundtrack composed by Markus “Captain” Kaarlonen from Poets of the Fall, mixing southern rock/blues and 80′s inspired electronic music
The legendary performance of Jon St. John as the voice of protagonist John Rochard
The most advanced use of the Unity engine in a video game
·Additional: Notice that the game does not run on most of the integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
Recommended System Requirements :
·OS: Windows 7
·Processor: 3.0 GHz dual core
·Memory: 2 GB
·Hard Disk Space: 3 GB
·Video Card: GeForce 8 series, ATI Radeon HD2xxx
·DirectX®: 10.0
Hmm… May be You Ask “how is the way to Install the Game…?”
Name game : Assassins Creed Revelations 2011 : Skidrow Genre : Action - Adventure Publisher : Ubisoft Developer : Ubisoft Montreal Release Date : Nov 23, 2011 (more) ESRB : Mature ESRB Descriptors : Mild Sexual Themes, Blood, Language, Violence Language : Eng - Spian - Rus - Multi
Minimum System Requirements
OS: Windows® XP SP3 / Windows Vista® SP2 /Windows 7® SP1 Processo Intel Core®2 Duo E4400 @ 2.0GHz or AMD Athlon64 X2 4000+ @ 2.1GHz Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7® Graphics: 256 MB DirectX® 9.0 – compliant card with Shader Model 4.0 or higher (see supported list) DirectX®: DirectX® June2010 or newer Hard Drive: 12 GB Sound: DirectX 9.0 – compliant sound card
Recommended System requirements
OS: Windows® XP SP3 / Windows Vista® SP2 /Windows 7® SP1 Processo Intel Core®2 Duo E6700 @ 2.6GHz or AMD Athlon64 X2 6000+ @ 3.0 GHz or better Memory: 2 GB Windows® XP / Windows Vista® / Windows 7® Graphics: 512 MB DirectX® 9.0 – compliant card with Shader Model 5.0 or higher (see supported list) DirectX®: DirectX® June2010 or newer Hard Drive: 12 GB Sound: Surround Sound 5.1 capable sound card
Programs Are Very Important
All Programs One Link Nvidia Physics Updated : Agia Physics Updated : Games For Windows Direct X10 Updated : Net Fram Work 3.5 : Microsoft Virtual C All.Dll Files : 7.Zip Portable : Power Iso 4.4 Games Recomended Programs WinRaR 3.9 : OpenAl Arc.rar : JDo
Start Installation Game
Unrar All Parts Mount or burn image Start Setup From Setup.exe Copy everything from the Skidrow folder to the game installation Play From desktop
Yesterday we posted about the game zuma deluxe full version now we will talk about the free games download spongebob squarepants -SpongeBob SquarePants is an animated series on Nickelodeon's most popular. At the beginning of this cartoon series aired in 1999 in the United States and created by Stephen Hillenburg, a marine biologist and animator, and published by his company, United Plankton Pictures Inc..
SpongeBob SquarePants is a sponge who lives in a pineapple house in the sea in the town of Bikini Bottom, Squidward Tentacles when neighbours is an octopus who lives in the house moai. SpongeBob the other neighbors and best friends, Patrick Star a pink starfish, living under a rock. Squidward's house is located between SpongeBob and Patrick's house, and this is troubling Squidward.
SpongeBob and his friends lived in the town of Bikini Bottom in the Pacific Ocean. Bikini Bottom look as a regular city with a downtown, suburbs, coastal areas, airports, sea flowers and theme parks themselves. Stephen Hillenburg said that Bikini Bottom've cooked up more or less based on the city of Seattle, Washington.
SpongeBob is a pet sea snail named Gary, whose "meow" like a cat. Although not widely spoken (except in a few episodes), other characters, seems able to understand. In addition, marine worms and bark like a dog chained. Jellyfish likened to bees; sound rumor, can sting (but looks like an electric shock), and produce a "jelly" is delicious, making fun of the name "jellyfish" while comparing jelly with honey bees. Fish act as citizens of the city but not used as an important figure.
SpongeBob SquarePants is the absorbent, yellow, and perforated it, working as a cook at the Krusty Krab, a fast food restaurant, where Squidward also works as a cashier. Krusty Krab owned by Eugene H. Krabs (Mr. Krabs).
Sheldon J. Krabs Plankton are the sworn enemies who have a fast food restaurant called the Chum Bucket low level which is located opposite the Krusty Krab. Chum Bucket as if nothing ever visited a customer, and Plankton take the most time to design the equipment to steal the Krabby Patty burger recipe belongs to Mr.. Krabs. Plankton only managed to steal the recipe in The SpongeBob SquarePants Movie; formula was never disclosed to the audience. Plankton computer wife, Karen, sometimes helped him in his evil design, or quarrel with him.
One more friend of SpongeBob is Sandy Cheeks, a squirrel who comes from Texas and live in an anti-air dome in Bikini Bottom. He was ushered into the lake by her masters in the form of a chimpanzee. When outside the dome, he's dressed like astronauts.
Population of Bikini Bottom drive boats like cars. SpongeBob is still studying in school very often driving after failing a test drive (there are 2 versions of this failure, which is 58 times (according to the episode "Drive to Tears") and 1,000,006 times (according to the episode "Mrs.Puff, you Fired") ). Each movement produces bubbles to remind the audience that this story berlatarkan ocean. However, there are rounds in which there is a layer of water that berasingan than sea water (such as the beach) and the fire can be lit in the ocean.
Spongebob Squarepants
The main character SpongeBob is a yellow sea sponge who lives with his pet, Gary, a sea slug that behaves as a cat.
Spongebob lives next door to his friend Patrick, a starfish, and neighbors are always hostile to Squidward, an octopus who does not like socializing, have the properties of a grouch, and the hobby of playing the clarinet. Humor-humor in the story of this series comes from the daily behavior Spongebob innocent, optimistic, always cheerful, and have a good prejudice against anyone.
Sometimes this behavior is disastrous, utilized, or a misunderstanding when combined with the properties of other creatures living in Bikini Bottom.
SpongeBob SquarePants - the main character in this cartoon-shaped yellow sponge. Spongebob lives in a pineapple-shaped house in the sea. He also maintains a snail named Gary. Is a cook at the Krusty Krab Krabby Patty is famous for its food.
Squidward Tentacles - an octopus who lives in the Easter Island heads. Really hate to Spongebob and Patrick who like to bother him. He has a rival who is also an octopus named Squilliam Fancyson. Cashier at the Krusty Krab is a lazy, very fond of dancing, and had moved home because his house was destroyed Spongebob and Patrick in one episode.
Patrick Star - SpongeBob's familiar star-shaped sea. Patrick lives under a rock. Patrick is the most stupid people in Bikini Bottom.
Eugene H. Krabs (Mr. Krabs) - Krusty Krab restaurant owner who only think about money (he is said to be very greedy and stingy). Spongebob and Squidward work to him.
Sandy Cheeks (Sandy the Squirrel) - a squirrel that lives in the sea. Sandy loves karate, is said to like to drink a very spicy sauce and also the actions of "stunt". Sandy's real name is Sandra "Sandy" Cheeks. He lives in a dome of water that have anti-big tree.
Gary - A Spongebob's pet snail. Sounds like a cat and a snail wise. Squidward does not like.
Sheldon J. Plankton - owner of Chum Bucket restaurant. Very obsessed with the Krabby Patty so that could steal the recipe (but never won).
Larry Lobster - a lobster is very strong. Often times it can be seen at Goo Lagoon.
Pearl Krabs - a whale of a child Mr. Krabs. Loved the entertainment and 16-year-old in the episode "Whale of a Bhirtday".
Mermaid Man - is one of a super hero (old) in Bikini Bottom.
Barnacle Boy - Friends Mermaidman and less like Spongebob (and also contain adequate gelarannya a "boy", but old enough like Mermaidman).
Dirty Bubble - partner of Man Ray. Is the enemy of Mermaid Man and Barnacle Boy. Air bubbles form like colored chocolate.
Man Ray - It is the greatest enemy of Mermaid Man and Barnacle Boy. The shape of the body and His form like Ultraman.
Free Download Games Zuma Deluxe by Pop Cap Games developed and released in 2003. Zuma including Game House, which like other games, does not require specification of a capable computer.
In fact, today there is a version that can be played in Mobile, PDA, IPOD, and playstation. Specification uses a computer , to be able to play this game is a Pentium II 350 MHz Processor, 128 MB RAM, with DirectX 7.0.
Game Features
The game is set in the Aztec Pyramids, Mexico. Icon toads and god solar storm in 2012; the sun into a badge on the front page Zuma Deluxe. This game consists of two modes of play, the Gauntlet and Adventure
Gauntlet mode is a simple game to collect the numbers game or score as much as possible, while the adventure is a game mode to unlock a stage (the game) and to raise a new level.
When I first played, there are only some stages can be selected for Gauntlet mode. Some stage again remained hidden and can only be used if it has been achieved in Adventure mode.
Zuma Deluxe consists of four stages, namely Rabbit, Eagle, Jaguar, and the Sun God. Each stage is played 7 levels with different difficulties. In addition, the color of the ball also distinguishes each stage. Stage 1-4 plays 4 balls of red, blue, green, and yellow. On stage is then added purple and silver balls.
Stage to stage-13 are additional and are the lastest .Stage has sky background like the sky. In contrast to previous levels, at this level the track ball is not visible so as to obscure the view of the eye.
The mission of this game, both Gauntlet and Adventure, is to prevent the ball into the hole tengkorak.Mulut this skull will open if the ball is approaching and will suck all the ball if the ball is at the front entrance to the hole. To prevent this, we have to shoot colored balls at least 2 same colored balls together to move forward towards the hole. When hit, the ball will explode and move backwards.
When starting the game, we will have three lives had been marked by three children picture, frog pictures on the left of the screen. Lives will be reduced if the ball into the skull. Life will increase each of us reach 50,000. Throughout the game there is also a bonus ball, such as crushing the ball (bomb), stop, pull back, and the sights so that the ball accurately.
Tips How To Play Zuma Deluxe Games
To play Zuma with a maximum score or reach the final stage in the sky, do the ways below.
Avoid shooting the ball with different colors or wrong because that will hinder us in the next step.
Shoot the ball with a series of the same color longest.
Shoot the ball with a bonus to help us.
Shoot the coins that appear to increase the score so much faster to add life.
Use right click to swap the ball to be fired with a ball that should come afterwards.
Try to shoot the ball in the back row over the course of the circuit so more slowly, but at not to ignore the ball in front of the circuit.
Do not ever hesitate to shoot.
Do not be too frequently changed direction and spins as it will disturb the concentration of our own.
Zuma was named as the best game of 2006. Zuma is an Action-Puzzle game exciting. We must finish off the ball coming into the hole to get to the next level. There are 20 more temples to explore and each level has a different difficulty level. Anyway Zuma game is guaranteed fun to play.
Zuma Deluxe Video Trailer
Minimum Specifications Zuma Game
Windows Vista / Windows ME / Windows XP / Windows 98/Windows
Dora Lost And Found AdventureFree Games Download-Dora the Explorer is a series of animated children's television from the United States cable television network owned by Nickelodeon. Trial episode aired in 1999 and became a regular series beginning in 2000. The series is created by Chris Gifford, Valerie Walsh and Eric Weiner.
Dora, the main character of this series, was a little girl who is kind and fun to explore. He is always accompanied by Boots, a monkey. They both ventured out to help a friend or find something they need. Exploration direction they are usually guided by a map that is currently not in use stored in Dora's backpack. In addition to maps, in the Dora backpack also contained a variety of objects that are needed in their exploration. Along the way they will be assisted by several friends who would help, like Dora's family and relatives, as well as animals, plants, or other objects that could speak. The only thing that often hinder their journey is Swiper, a fox. He likes to steal things that are needed in transit.
In exploration, Dora invites the audience a lot to "participate" to help her, like taking the kids are into Dora the audience to answer questions, help calculate, choose the path or the things they need from several alternative options, looking for hidden objects, or to warn when Swiper approached. Continued involvement with the emergence of an arrow pointer resembles a computer mouse, so the audience could almost make a choice or designate something.
In ahir trip, when their purpose has been achieved, Dora usually by singing songs celebrating success. Dora will also ask the audience which part of the journey is most preferred.
Caitlin Sanchez, the voice of "Dora the Explorer", has filed a lawsuit against Nickledeon millions of dollars. Caitlin admitted he did not receive a share of income as promised from "Dora the Explorer".
"Caitlin went around the U.S. to promote the Dora Brand. He did a hundred performances a personal interview ... The defendants never compensate for a job promotion," said a tunutan as thick as 35 pages.
Caitlin was recently sacked as the star of the animated program. "Caitlin's voice changed and he no longer be able to describe the character Dora, as happened in the original actress performer role," said haringan media in a statement.
14-year-old artist who was also admitted to the program contracted with him and his parents signed two years ago under intense pressure and without advice from a lawyer. According to the statement, "(They) were forced to sign the Initial Contract Nickledeon, a complicated and convoluted as thick as 14 pages, in less than 20 minutes".
In reaction to these demands, stating Nickledeon statement made without foundation. "Caitlin Contracts negotiated in great detail through his agent and in line with his desire," the network said in a statement the same. "He's got a good compensation for his work and his personal appearance."
Video Trailer Dora The Explorer Lost Found Adventure
- Unrar All Parts - Start Installation setup.bat Then Play
Minimum System Requirement
OS: Windows Vista SP2 or Windows 7 CPU: 2.4 GHz Intel Core 2 Duo or equal AMD RAM: 3 GB HDD: 18 GB free disk space Graphics: 512 MB Graphics Memory DirectX: Version 10
Recommended System Requirements
OS: Windows Vista SP2 or Windows 7 CPU: 3.0 GHz Intel Core 2 Quad or similar RAM: 4 GB HDD: 18 GB free disk space Graphics: 1 GB Graphics Memory DirectX: Version 10/11
Tom and Jerry Free Download Games - is an United States animated series production MGM tells the story of a pair of cat (Tom) and mouse (Jerry) who are always fighting. This animated series is the winner of an Academy Award (Oscar) and form the basis of a successful series studio Metro-Goldwyn-Mayer (MGM). Their short stories are created, written and directed by two men named animators William Hanna and Joseph Barbera (they became known as Hanna-Barbera).
This animated series produced by the MGM cartoon studio in Hollywood in 1940 and 1957 when the studio's animation unit was closed. In 1960, MGM hired Rembrandt Films (led Gene Deitch) in Eastern Europe to produce the series Tom and Jerry.
Production of Tom and Jerry returned to Hollywood in 1963, carried by Sib-Tower 12 Productions leadership of Chuck Jones.Series production lasted until 1967.
Tom and Jerry later resurfaced in TV cartoons produced by Hanna-Barbera (1975-1977; 1990-1993) and Filmation Studios (1980-1982). MGM animated short film production work of Hanna and Barbera is known for having won seven Academy Awards, together with the achievements of Walt Disney's Silly Symphonies. Two of this work is the work of animated series that received the most awards.
History Tom And Jerry
William Hanna and Joseph Barbera to work on MGM studios to start directing films for the unit Rudolph Ising, the first is a cartoon about a cat and mouse tale, "Puss Gets the Boot".
Completed in late 1939, and released to theaters on February 10, 1940, the story focused on the character of Jasper, which is where the gray cat Jasper trying to catch an unnamed rodent, but after accidentally crashed into a flowerpot, a maid black households named Mammy Two Shoes warns: Jasper will be thrown out (such as Mammy said "OWT, out!") if once again breaking glassware. Rats are using this to advantage, and began throwing wine glasses, ceramic plates, teapots, and any and all fragile, so that Jasper will be thrown out. This cartoon aired, and removed without opening music, and Hanna and Barbera started releasing other cartoons.
Producer Fred Quimby, who operates the MGM animation studio, quickly pulled Hanna and Barbera cartoons one-shot from the other, they do, and assignment as a series featuring the cat and mouse. Hanna and Barbera held an intra-studio contest to give the pair a new name with the name of the proposed picture that comes out of a hat; animator John Carr won $ 50 with a suitable name suggestions: Tom and Jerry. This cartoon was released with the episode "The Midnight Snack".
Tom's physical appearance evolved significantly over the years. During the early 1940s, Tom has advantages-shaggy fur details, lots of facial wrinkles, and some of the signs and all the slender eyebrows into a form more applicable in the late 1940s, and looks like a realistic cat; apart from initial four-legged Tom became increasingly, and eventually almost exclusively, bipedal. Instead, the design remains essentially the same Jerry. In the mid-1940s, this series has developed a faster, more energetic (and violent) tone, due to inspiration from colleagues at the MGM cartoon studio, Tex Avery, who joined the studio in 1942.
Although the theme of each short is virtually the same - a cat chasing a mouse - Hanna and Barbera find variations on the theme of the endless. Barbera's storyboards and rough layouts and designs, combined with Hanna's time, produce a cartoon series of the most popular and successful MGM. Thirteen entries in this series won the Best Short Animated Film category at the Academy Awards.
This cartoon series remained popular throughout their original theatrical run, even when the budgets began to tighten somewhat in the 1950s and the pace slows a little cartoon. However, the company's box office revenues decreased for theatrical films, and short subjects pata 1950s.
At first, all the cartoons produced by MGM CinemaScope format. After MGM realized that they had released the older cartoons bring as much revenue as the new film, studio executives decided, (this is very surprising the staff) to close the animation studio. MGM cartoon studio closed in 1957, the last episode of the session 1 to 114, "Tot Watchers", was released on August 1, 1958. Hanna and Barbera animation studio opens to the TV for themselves, Hanna-Barbera Productions, in 1957, which then produces the famous TV shows and movies.
In 1960, MGM gave the deal with production company based in the Czech Republic, Rembrandt Films, to make the second session of the series Tom and Jerry. In the second session of this series, William L. Snyder became a producer, a director Gene Deitch, and located in Prague, Czechoslovakia.
Studio hire Stepan Konicek as the theme music maker, Václav Lídl, Larz Bourne, Chris Jenkyns, Eli Bauer, and Allen Swift.Untuk this session, the members make most of the thirteen episodes with a surrealistic quality.
Since the group Deitch / Snyder has seen only a handful of session 1 Tom and Jerry, the resulting film is considered unusual, and, in many ways, strange. The first episode of this session is "switchin 'Kitten', which contains music and sound effects of hypnosis are often disturbing, and high pitched. Fans that typically rooted for Tom criticized for Deitch cartoons was never a threat to Jerry.
Most of the time, Tom was just trying to hurt him when he was disturbed by the act of Jerry. In this session, Tom is the owner of a fat man named Clint Clobber.Clint easily upset too much (graphically) brutal in punishing Tom wakrtu compared with Mammy Two Shoes as hitting and thrashing Tom repeated, his face burned with a grill and forcing Tom to overall drinking carbonated beverages. This is a session Tom and Jerry to not bring the phrase "Made In Hollywood, USA" at the end of each episode.
Contracts with Deitch ended in 1962, with the last episode in its sessions "Carmen Get It!". Chuck Jones went on to work for the third session, in studio Sib Tower 12 Productions. The sessions produced 34 episodes that bring a distinctive style Jones. However, although basically animated by the artists who worked with Jones at Warner Bros. studios., The whole episode has just reached the level of success. In this session, Tom has thick eyebrows like Boris Karloff and appear less complex (including the fur color of this session is grayed out), sharper ears, and furrier cheeks, while Jerry was given the eyes and ears more large, light brown, and sweet expression, similar to Porky Pig.
Several episodes of Tom and Jerry in the third session of the story reminds Wile E. Coyote and Road Runner. Jones worked with Maurice Noble. This is then forwarded by Abe Levitow and Ben Washam. 2 episodes that are the result kerjsama with Hanna-Barbera MGM, directed by Tom Ray. His voice a few filler is Mel Blanc.
Starting in 1965, the series Tom and Jerry's Hanna and Barbera began appearing on television in edited form. Tim Jones is required to take cartoons featuring Mammy Two Shoes, and replace it with a young British woman. The last episode of the entire series Tom and Jerry is the "Purr-Chance to Dream", in 1967.
In 1986, MGM was bought by Turner Broadcasting System with its owner, Ted Turner. Turner sold the company a few moments later, but still pre-1986 MGM film, so Tom and Jerry until now the property of Turner Entertainment. (Also owned by Warner Bros..)
The plot Of Tom And Jerry
The storyline in each short story usually centers on the efforts it is impossible to catch Jerry Tom, accompanied by various physical conflict and material damage. They are sometimes seen as being able to live peacefully side by side in a few episodes (at least in the first minutes), so sometimes it is unclear why Tom is so passionate about chasing Jerry. Some of the reason may be the lasting enmity of cats and rats, the task given by the homeowner, revenge, and competition against other cats.
Tom catch Jerry rarely successful, largely due to the intelligence and agility Jerry and Tom's own stupidity. Tom beat Jerry usually when the mice became cause of trouble or when Jerry was acting too much.
They are well-known short stories with the most sadistic joke ever featured in the animated film: Jerry Tom's body cut in half, put Jerry Tom kejendela tail, pinning Jerry Tom's head with a window or door, Jerry dropping heavy objects from a variety of irons, a rod of iron, closing the oven, glasses, plates, glass, and other furniture to the head Tom. Tom using everything from axes, pistols, dynamite bombs and poison as his attempt to kill Jerry, Jerry Tom's tail into the roasting pan bread, put the cat's tail into the outlet, smashing Tom's face with a baseball bat, and others. But besides all these sadistic acts, there is no blood or horrible things appear in their story. Jokes are often repeated in this sadistic act is when Jerry hitting Tom when the cat is doing something. Tom initially oblivious to the pain --- but then felt a few moments later!
This cartoon series is also famous for its dependence on various cliches, such as body jet black characters that become due to an explosion and the use of shadow images are enlarged (as in the episode "Dr.. Jekyll and Mr.. Mouse"). Resemblance to the objects and real events could be the main attraction of the visual humor of this cartoon series. The characters Tom and Jerry ordinary transformed into forms that do not make sense but are very concerned with events that are (mostly due to hit in situations of forced or otherwise) in the enclosed picture, but pretty awful in the real world.
Music plays a very important role in each episode, giving emphasis on the doings of the characters, as the voice sound effects, and bring emotion into the story. Music director Scott Bradley created complex piece of music that combines jazz, classical and pop for this series. He often uses contemporary pop songs and songs from MGM films like "The Wizard of Oz" and "Meet Me In St.. Louis".
Pre-1953, all Tom and Jerry animated films produced in the ratio and the standard format of the U.S. Film Academy (Academy). From 1953 until 1956, several films produced double in the Academy format and widescreen CinemaScope process. From 1956 until the closing of the MGM animation studio a year later, all Tom and Jerry animated film produced in CinemaScope, some even accompanying songs recorded in stereo. In the era of the 1960s, the works of Gene Deitch and Chuck Jones are all produced in Academy format, but with a composition that can be converted into a widescreen format. The works of Hanna-Barbera was originally produced in three-strip Technicolor, while that produced in the 1960's using Metrocolor format.
Tom and Jerry
Tom is a cat house bluish gray (the color of Tom's hair is very similar to the Russian Blue cat hair color) who live in the indulgence, while Jerry is a small brown mouse who always lived close to where Tom lives.
Tom is very quick-tempered and irritable, while Jerry is a character who lives free and very good at taking a chance.
Despite vigorous and determined, Tom is always less with the intention of the brain and Jerry shrewdness. In each episode, Jerry usually come out as winners, and Tom becomes the loser. But, the opposite could happen. Sometimes, Tom became the winner, how many hundred episodes of Tom and Jerry, only thirteen episodes that states Tom came out as winners in the end. Sometimes, too (usually something ironic) both lose or both ends to be friends, like in the episode "Blue Cat Blues".
Both these characters have a tendency to be cruel; meaning they are both very happy to torment one another. However, in some episodes, when one character is in danger, other characters will be awakened and save the characters.
Although many supporting characters and a small role characters speak, Tom and Jerry rarely even hardly ever talk at all on some episodes. Tom, for example, famous for his favorite to sing when trying to attract the attention of a female cat. He sang the song "Is You Is or Is You Is not My Baby" by Louis Jordan in the episode "Solid Serenade" made in 1946. Directed by William Hanna contributed rat squeaked voice, breath sounds and other voices for the two main characters.
One of Hanna's sound-effect contribution is heartfelt cries Tom cries which are made from the original Hanna where the beginning and end of the tape is removed so that just screams the loudest cries are presented. The only episode in which Tom talked a little long and does not sing is "Million Dollar Cat", where Tom speaks "Gee.'m Throwing away a MILLION dollars .... BUT I'M HAPPY!" while trying to catch Jerry.